![]() A basic use of normal maps would be drawing different parts of the surface lighter or darker based on to what degree it faces the light source.Īmbient Occlusion on the other hand, is a way to approximate shadows in crevices and between objects that are close together. It's extremely obvious that it's Ambient Occlusion.Īdditionally, they would probably use normal maps rather than bump maps, though they share the same purpose.Ī normal map basically tells the renderer the direction each pixel of the texture faces (its normal) in relation to the surface on which it is drawn. This will display as: Hildibrand is my hero.If you're posting a submission with spoilers in the body or potentially comments, click "spoiler" after you've submitted it. ![]() ![]() If you're unsure if something is a spoiler, spoiler tag it just to be safe.Feb 28 - Mar 13: FFXIV x FFXV Collaboration Event: A Nocturne for Heroes.Feb 21: Xbox Series X|S Open Beta Begins.Jan 30 - Mar 11: Moogle Treasure Trove: The First Hunt for Genesis.Fanworks must be credited to the author, not be rehosted without permission, not advertise artists for profit.Avoid these restricted types of posts: Repetitive / Definitive FAQ.Parts of the FFXIV User Agreement are enforced.Be civil and respectful, no name shaming.Subreddit Legend: Posting Rules: ( full list) Actions Taken Against In-Game RMT & Other Illicit Activities (Feb.The FINAL FANTASY XIV & FINAL FANTASY XV Collaboration Event Returns!.Online Store / Mog Station Maintenance (Feb.Server Status: Online Current Countdown 10 days FFXIV x FFXV Crossover (Ends) Current Patch ( more)
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